Posts tagged Virtual Goods
Online Gaming Study: Gamescrunch and Hi-media Payments provide a worldwide overview of the online gaming market
May 31st
The “Online Gaming Segmentation & Companies Mapping” study, produced by GamesCrunch and Hi-Media payments gathers all of the information relative to online gaming within one exhaustive database: market segmentation, main actors, business models, market trends etc.
Hi-media Payments and GamesCrunch strove to segment this market that is forecasted to represent revenues of $8.2 billion in 2010 (+32% relative to 2009). The study presents and analyses the activities of the main actors in the online gaming industry, based on several criteria: number of employees, year of creation, main games and associated business models…
This quantitative analysis is enhanced with the views of the online gaming actors. Using the statements that they collected, Hi-media Payments and GamesCrunch have identified and plotted the market’s major trends, the various existing economic models and the key success factors.
The study describes an online gaming industry that is constantly changing. The market is now more diversified than ever: over and above the technology-driven developments, the industry is constantly adapting to the evolving behaviour of web surfers. As such, online games have integrated the viral and social community dimensions that have developed through social networks.
While becoming more diversified, accessible and social, the online gaming industry has also become more competitive, resulting in an evolution of business models towards the Freemium model that is now becoming more generalized. This has resulted in an increase in the number of free online games offering payment-based options that can be acquired via micro-payment platforms.
Marketed by Hi-media Payments and GamesCrunch, the study will be updated on a regular basis. For more information: http://www.gamescrunch.com.
Hi-media Payments will be at the Social Gaming Summit in SF (May 6-7)
Apr 30th
Hi-media Payments US team will attend this year’s Social Gaming Summit, a one and a half day event focused on the intersection of games and the social web.
The event will focus on helping social games developers build, monetize, and grow their social games.
On May 6th, the Social Gaming University offers a half-day seminar that will provide insights into how social games work and what it takes to successfully build, promote and monetize a social game.
On May 7th, panels will bring together the leaders in free-to-play games, social networking, and payments infrastructure for a full day of panels and talks. Executives from Zynga, Playdom, Crowdstar, EA / Playfish, RockYou, Meteor Games, Tall Tree Games, myYearbook, PopCap, Slide, Playfirst, Challenge Games, ngmoco, and Kongregate already confirmed their presence.
The Summit will be held at the Marriott Marquis in San Francisco (55 Fourth Street, San Francisco, CA 94103).
For more details on the Social Gaming agenda please visit: http://www.mediabistro.com/socialgamingsummit/program/
If you are a game developer or publisher looking at effective ways to promote and monetize your games globally, we would be happy to meet you. With our turnkey micropayments solution Allopass, we process over 8 million transactions a month and help game developers and publishers monetize their audience in more than 60 countries with subscriptions, virtual goods, virtual economies, VIP services and more.
We take the complexity out of international payments by providing you a fast-to-integrate, comprehensive and relevant set of payment options in a clean, integrated user interface.
And we remit funds faster than any other provider in the space (within 7-10 days of the transaction)!
Drop us an email to learn more: Chris Simamora (csimamora@allopass.us)
Hi-media’s Allopass Payment Service Further Expands in the US
Feb 4th
We’re excited to announce that we’ve established a San Francisco office to bring our Allopass micropayments platform to the North American market. The micropayments space is certainly crowded, but we’ve got more opportunities for merchants than ever before!
- We offer a platform that can not only bill to a mobile phone but credit cards, ISPs, home phones, prepaid cards and more.
- We’ve also got nearly ten years behind us in the space, currently processing more than 8 million transactions a month globally.
- We’re the only payments provider that offers merchant payments within 7-10 days of a transaction.
- We are the only company that can provide online advertising reach and mobile payments under one roof – through synergistic opportunities with other Hi-media businesses.
Some of our initial US customers that we announced today include: Artix Entertainment, Boomerang Networks, Gambit, gWallet, Merscom Games, OLX, Peanut Labs, Quepasa, Sometrics, Sonico, TheBroth, Viwawa, Viximo, and Wadja. Check out our blog for many more partners to be announced soon!
You can read the full release here and be sure to check the News coverage of our US launch as well!
Engage Expo: Online Games – Virtual Worlds Track & Virtual Goods Conference
Feb 4th
Allopass’s US team will be at Engage Expo in two weeks on Feb 16-17, in NYC! We would love to meet with you so feel free to contact Chris Simamora at csimamora@allopass.us to schedule a meeting.
The Online Games & Virtual Worlds track will be dedicated to user acquisition, engagement and retention, as well as monetization strategies for all types of online games and virtual worlds. Check out the “Monetization Strategies: What’s Working Today” session to learn more about successful engagement and monetization models. Subscriptions, virtual goods, premium services, advertising, and microtransactions will be discussed.
For those who want to focus on virtual goods and virtual economies, the Virtual Goods Conference will host discussions around how to best implement and manage a virtual economy, in both online and mobile platforms.
We look forward to hearing from you and sharing experiences, best practices and what to avoid regarding monetizing games, social networks and virtual worlds. To continue the discussion, please check out the upcoming case studies section of this blog to see how some of our customers have already successfully monetized their online property.
More details about Engage Expo on the Engage Website
$1.38 Billion Invested in Virtual Goods-Related Companies Worldwide in 2009
Jan 21st
The 2009 Virtual Goods Investment Report has just been released by Engage Digital Media. The report, compiled by www.VirtualGoodsNews.com details the investments made in virtual goods related companies in 2009.
Interesting facts and figures include:
- Above $1.38 billion has been invested in 87 companies last year, which is more than three times the amount invested in 2008 ($408 million) for twice as many companies (34 in 2008).
- Acquisitions represent $398.3 million out of the $1.38 billion invested.
- The largest acquisitions were Electronic Arts’ acquisition of Playfish for $300 million and China-based KongZhong’s $80 million acquisition of China-based Dacheng.
- Russian firm Digital Sky Technologies was by far the largest investor in the space in 2009 with its investments in Zynga and Facebook.
The complete report can be found on the Engage Digital Media Website, and a comprehensive list of the individual companies, invested amounts, investors, and market segment is also available.
Join us at Mobile Monday on Jan 11!
Jan 7th
Hi-media USA is sponsoring the next Mobile Monday, on January 11 at the super cool W Hotel in San Francisco!
Register for free and join us to discuss Virtual Goods & Micropayments on Mobile and Beyond. Panelists, including executives from mobile payment platforms, game publishers and application developers, will discuss how they have successfully generated revenue with virtual goods, challenges presented by this new model for monetization, and their views on how the market will evolve in 2010.
Panel
Lex Bayer – General Manager Payments Business, Playspan
Doug Bewsher – CMO, Mig33
Mark Curtis – CEO, Flirtomatic
Steven Lurie – General Manager Mobile, Zynga
Pooj Preena – CEO, Hi-media USA
Justin Smith – Founder, Inside Network (moderator)
Roger Wood – CEO, Orca
Logistics
Location: W Hotel San Francisco
Date: January 11th at 7 pm, doors open at 6:30 pm
Cost: Free – but registration is required to attend
Cocktails: provided (and you get free drinks!)
More details here : http://www.mobilemonday.us/?p=300
We are looking forward to seeing you there!
Greetings for the New Year!
Jan 4th
The Hi-media team is pleased to send you their best wishes for the New Year!
Hi-media is one of the largest pure play Internet companies in the world and runs the #1 micropayments business and the largest online ad network in Europe.
We’ve watched the online payment space heat up on a global scale due to the rising popularity of virtual goods in online environments – and we saw a tremendous opportunity to take our experience across the Atlantic. Pooj Preena is leading the charge as the CEO of Hi-media USA, based out of San Francisco.
2010 is going to be a monumental year for virtual currencies and online payments – and Hi-media is poised to disrupt the US payments market with its enhanced services.
We’ll be tracking the industry and bringing you our perspectives and those of our peers here on the Payments blog.
Let the fun begin!
An introduction to this blog
Dec 15th
Welcome to the official blog for Hi-media Payments – the payments division of Hi-media group, which has operated under the Allopass brand for almost a decade.
Hi-media is an online media group, content publisher and provider of payment services designed to grow, retain and monetize Internet audiences. Our business model covers the entire media value chain and relies on two revenue streams: selling Internet advertising space as an internal and external network, and delivering best of breed payment solutions for publishers.
Now, with an enhanced range of mobile services, Hi-media is pursuing its development strategy to become a major player in all digital media and services.
The Hi-media Payment blog is home to anything and everything to do with payments – from physical to virtual goods, traditional Payment Walls to more alternative options; to breakthroughs in mobile payments and new developments that change the way merchants process transactions and consumers make online purchases.
Please bookmark this page, follow us on Twitter and Facebook, and get involved in our discussions. We welcome your feedback and encourage friendly debate.
Follow us on Twitter @allopass
Become a Fan on Facebook: http://bit.ly/4rc4Eq

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