Posts tagged Online Payments

Over 50% of Global Gamers Spend Money on Games

According to Newzoo’s 2011 National Gamers Surveys, the majority of gamers are actively spending money on games, regardless of whichever country they reside in. Germany has the highest proportion of paying gamers at 66%, followed by Mexico (57%), Russia (53%) and the UK (52%).
The Netherlands turned out to be the lowest of the countries surveyed, with only 37% of paying gamers.
The surveys were performed over a 3-month period, involving more than 20,000 “invitation-only” respondents from national panels representative of the total online population of 10-65 years old.

Please click here to download the press release.

European Internet Users Have a Strong Preference for Micropayment

According to “The DIBS E-Commerce Survey 2010”* conducted by YouGov Zapera, nearly one quarter of European internet users prefer Micropayment services over any other means of payment. The breakdown of online consumers by major market is below:
• 26% in Germany,
• 23% in the UK,
• 22% in Spain,
• 19% in France (who prefer to pay online using micropayment services).

This trend is in line with the Hi-media Micropayment Observatory, conducted by Harris Interactive in August 2010, on the use of micropayment in Europe and the United States. This study also revealed that micropayments are now integrated into the regular habits of most internet users due to the fact that:
• The micropayment is used by an average of 40% of Internet users, whether European or American;
• The micropayment is much appreciated by users and enjoys a particularly positive image amongst those users.

Please click on the following link to download the complete results from “The Hi-media Micropayment Observatory 2010”: http://bit.ly/dUagqh

* About the Dibs’s survey: the survey was conducted in the third quarter of 2010 by research agency YouGov Zapera, and includes interviews with over 8,000 Internet users in Sweden, Denmark, Norway, Finland, Spain, UK, Germany and France.

US: In-App Purchases Almost Equal To Download Revenue

According to the latest report from Distimo, many app developers are changing their business model. The report highlights this rise in the popularity of free apps and more specifically of in-app purchases. Between June and December 2010, in-app purchases on iPhone applications increased by 13 percentage points from 36% to 49% of revenues, taking half the market from traditionally paid-for apps.

The mobile app market is evolving towards the freemium model. In less than 6 months, the share of revenues generated by in-app purchases within free apps have more than doubled from 14% to 34% at the expense of the business model based on paid apps only , which rose from 64% to 51% of revenues. Besides, recently Juniper Research predicted that in-game purchases will overtake the traditional pay-per- download model as the primary source of monetising mobile games by 2013.

To download the complete report from Distimo, please click on the following link: http://slidesha.re/f57wli

Newspaper Publishers Rebel Against Its Best Enemy

Newspaper publishers in France are threatening to take their case against Apple to the competition authority. The California-based firm is seeking to impose its iTunes payment solution as the sole means of purchasing iPad newspaper subscriptions. The publishers are right to oppose the move, but not solely on the grounds that Apple charges a 30% commission on all sales. If forced to accept Apple’s proprietary, and totally opaque, payment solution, publishers would lose control of much of their customer relationship data. They would also miss out on learning key lessons about the switch from free access to paywall. Both are crucial factors for publishers desperate to reinvent their business model. They need to stand up to Apple, and to do that they need transparent payment means that remain under their control.

Germans are the biggest spenders on Games

The report titled “Total Consumer Spend 2010” published by games industry market research Newzoo estimates that, amoung European countries, German consumers are the biggest spenders on games with software spending totaling €4.9 billion in 2010.
Newzoo’s report also reveals big changes in consumer spending with a drop in total spend on console games which has been almost completely compensated for the growth across all online and mobile game platforms. Whether the country, more than half of consumer spending on games software were spent in 2010 on computer and mobile devices. German consumers lead the way by spending 66% of their games budget on computer and mobile devices.

For more information, please click here: www.newzoo.com/press/NewzooTotalConsumerSpend2010.pdf

74% of users of Micropayment in Europe choose alternative payment methods to bank cards

On the special event on December 7, 2010, dedicated to Micropayment, Hi-media has revealed the complete results of its Observatory conducted by Harris Interactive.
The “Hi-media Micropayment Observatory” involved a sample of 5,000 Internet users in Europe (France, Germany, Spain and the UK) and the United States. The study highlights 7 points to note on the use of micropayment:
1. Micropayment is used on average by 40% of Internet users, whether European ou American.
2. Among users of Micropayment, 74% of Europeans choose an alternative payment method to bank cards for their online purchases for an amount totaling under €10.
3. With 56% of prompted awareness, Allopass distinguishes itself for French users and is ranked as the 2nd Micropayment solution in spontaneous and prompted awareness.
4. Micropayment is very appreciated by users and has a very good image: speed, straightforwardness and usefulness are the 3 key advantages of Micropayment whatever the country.
5. More than 75% of European micropayment users, and nearly 70% of American users recommend micropayment solutions to friends and family.
6. Micropayment is particularly popular among Internet users for online music and games.
7. Micropayment has potential for growth, particularly in online media information.

For the complete study, please click on the following link: The Hi-media Micropayment Observatory 2010

European Online Christmas sales should represent 10.3% of total Christmas sales

In total, European Christmas sales are forecast to hit €313 billion in 2010, and €32 billion is expected to be spent online which will represent 10.3% of global sales during this holiday season. As a percentage of total Christmas sales, online consumers in the UK (16.8%) and Germany (12.7%) will be the biggest spenders.
The study highlights the trend towards growing use of Internet at the expense of traditional channels, with online sales in Europe driving retail sector growth this year:
- According to the report, offline Christmas sales are actually expected to fall by 1.4% to a total of €280.9bn in 2010, compared to €284.9bn in 2009.
- Online Christmas sales, on the other hand, are expected to rise by 25.1% in 2010 to a total of €32.1bn, compared to €25.7bn in 2009.

For more info, please click on the following link: Hi-media Blog CRR Christmas sales

US: Mobile Phone Billing is the Most Preferred Payment Method for Mobile Apps Users, reveals Nielsen’s study

According to the study titled “ The State of Mobile Apps” conducted by Nielsen, amongst mobile users who have downloaded an app within the past month, mobile billing provider appeared to be the most current and preferred payment method to buy mobile applications:
- 32% of US Apps users pay by being charged on their mobile phone provider, compared to 31% pay by credit cards
- 32% of US Apps users would prefer to have charges appear on their mobile phone provider, compared to 24% would prefer to pay by credit cards.

For more info, please click here: Hi-media Blog Nielsen Mobile Apps Whitepaper

The European Digital Music market will generate sales of $4.8 billion in 2014, according to the IE Market Research Institute

In the last decade, the number of players in the digital economy has grown in number, with each one adopting a position on the future of online music while searching for the right business model; this includes Deezer, Spotify, Beezik, Musicme, eMusic, MusicStation, Zune or rdio. In parallel with the increasing number of actors, the number of offers on the market has also increased. For example, Deezer, which was originally based on a free model with advertising, introduced a subscription-based offer in late 2009. Last April, Spotify added two new offers and eliminated the free unlimited version for new customers. According to the New York Post, Apple, for its part, is preparing to launch a music service with a monthly subscription of between $10 and $15.

Even if the business model still requires clarification, the digital music market is growing strongly. In 2009, digital music sales accounted for more than a quarter (27%) of overall music sales according to the IFPI (International Federation of the Phonographic Industry). Europe is slightly behind, however, with the share of digital music representing 15% of all music sales. Nevertheless, the growth prospects in Europe are significant. According to a study published in September 2010 by the IE Market Research institute, digital music revenues are expected to increase at an average annual growth rate of 31.4% between 2009 and 2014, reaching sales of $4.8 billion in Western Europe by 2014.

Please click on the following link for more information:Hi-media Blog IE Market Research Sept 2010 Digital Music Forecast

Three new contracts for Hipay

Hi-media Payments, the payment division of the Hi-media Group announced that its Hipay electronic wallet has signed three new majors contracts with :
- Skyrock.com, for its community of Skybloggers;
- Prestashop and its online shop creation solution;
- la Banque Postale for its Asso&Co solution dedicated to associations.

To read the press release, please click here: Hi-media PR website section