Posts tagged Hi-media Payments

Bigpoint & Turtle Entertainment choose Allopass for Payments

Hi-media Payments announced that its micropayment solution Allopass wins Bigpoint and Turtle Entertainment, both German based companies, as new customers.
“We are extremely happy to further expand our business with Bigpoint and Turtle Entertainment that are both market leaders and among the most dynamic and innovative players in the online game industry”, says Cyril Zimmermann, CEO and founder of Hi-media Group.
To read the press release, please click here: Hi-media PR website section

Hi-media Payments at Gamescom exhibition in Germany

Hi-media Payments through its products offering Allopass (its micropayment platform) and Hipay (its e-wallet solution) will be present at the Gamescom congress in Cologne from August 18-22, 2010. Allopass and Hipay will be located in the business area, Hall 04.2, Booth number J015 M050. Here we welcome you to enjoy some relaxation from the stressful show day by getting a professional massage – you simply have to leave your business card for that.
Gamescom (www.gamescom.de) is one of the world’s leading exhibitions for interactive games and entertainment. In 2009, over 245,000 visitors and 458 exhibitors from 31 countries were present.

Building Value For Publishers Beyond The Click-Through

Premium online publishing is currently at a critical stage in its maturation. Advertising revenues are under pressure and the display element in particular appears to be struggling to fully meet the commercial needs of publishers keen to continue creating quality content for premium audiences. Murdoch’s fascinating experiment with an online pay-wall on The Times appears to be an unsustainable model for all but a few (including The Times!). However, it does put the cat amongst the pigeons for us all and directly challenges the standard ‘free’ solution of a 100% advertising-supported model.

The final solution probably does reside somewhere in-between the two models. So, moving forwards a delicate balance for publishers may well need to be found between an advertising model supported by a micropayments offering for smaller elements of premium content. At Hi-media we are particularly well placed for these developments as we offer a full range of publisher solutions in both areas.

But why is it that publishers are being forced to even consider these different models? With so many people now consuming the majority of their premium news content online why is it that digital display advertising is struggling to fully support this growth?

Part of the reason lies with the industry’s obsession with the “last click” rule of attribution. As Randall Rothenberg (president and CEO of the IAB) stated last year, we have been “toiling under the tyranny of the click for too long”. Rothenberg’s statement is perfectly incisive as it succinctly nails this major issue which has been holding back the industry for the last 15 years.
The “last click” rule ignores entirely the influence of any advertising seen by the consumer prior to their ultimate conversion, which is simply attributed to the final click-through to purchase. Many display ads prompt users to further research products long after their engagement with the marketing message and there is no value attributed to other obvious positives such as increased brand-awareness, buzz or loyalty reinforcement.
Research from comScore further supports how pointless measuring click rates were as it revealed that 16% of internet users account for 80% of all the clicks from display ads – and that the majority of these serial “Natural Born Clickers” were low-earning males who were simply intensely curious. Therefore, those users clicking directly on the ads are not even the target audience of the marketer! The more valuable consumers seem to spend their time researching the products and brands further prior to making a final decision.
The vital role which display plays in this entire process is hugely undervalued, resulting in online marketing being increasingly dominated by direct sales strategies rather than taking a well thought-through brand building approach.

Digital is a unique medium as it gives brands unprecedented access and opportunity to truly engage and interact with a well-targeted consumer audience. It would be very dangerous and limiting for this age of procurement to persist and continually stifle the essential creative processes required to truly engage online users.

The sooner we all realise that it is everything that matters, not just the final click-through, the sooner the online advertising industry can then benefit from providing true measurement and attribution. This, in turn, will provide greater insight into the actual return on advertiser’s investment and the resulting growth in spend may then help fuel the future development of quality online publishing for those that cannot afford to generate the premium niche content required to justify a pay-wall model.

46% sales growth for Hi-media for H1 2010 at 109 M€

Hi-media jus announced sales figures for the first half of the year 2010.

The Hi-media Group Advertising activity strongly increased (+87%) during the first half of the year 2010 due to the AdLINK Media acquisition impact.

The Hi-media Group Payments activity posted growth acceleration (+21%) during the first half of the year. This progression rate is the best performance ever registered by the Group over the last 12 months. It results from a higher contribution of the international activities and the dynamism of the online video games segment which represents the main industry client of Hi-media Payments. Mobile payment (Premium SMS) was the most dynamic method of payment during the first half of the year.

To read the press release, please click here: Hi-media PR 20072010

Hi-media Payments Sponsors the “Mondial du Jeu Video” in France

Hi-media Payments, and Allopass, the group’s micropayments service, are sponsors of the “Mondial du Jeu Video” (formerly called World Gaming) on the 1st, 2nd, 3rd and 4th of July 2010 in Disneyland Paris, in France.

This international and annual event has between 50,000 and 80,000 visitors and allows people to discover the latest innovations in video games and multimedia.

Besides this event, the 7th edition of the ESWC will take place. The ESWC (Electronic Sports World Cup) is one of the major video game competitions with qualifying tournaments all over the world and a grand final gathering all national champions.

Online Gaming Study: Gamescrunch and Hi-media Payments provide a worldwide overview of the online gaming market

The “Online Gaming Segmentation & Companies Mapping” study, produced by GamesCrunch and Hi-Media payments gathers all of the information relative to online gaming within one exhaustive database: market segmentation, main actors, business models, market trends etc.

Hi-media Payments and GamesCrunch strove to segment this market that is forecasted to represent revenues of $8.2 billion in 2010 (+32% relative to 2009). The study presents and analyses the activities of the main actors in the online gaming industry, based on several criteria: number of employees, year of creation, main games and associated business models…

This quantitative analysis is enhanced with the views of the online gaming actors. Using the statements that they collected, Hi-media Payments and GamesCrunch have identified and plotted the market’s major trends, the various existing economic models and the key success factors.

The study describes an online gaming industry that is constantly changing. The market is now more diversified than ever: over and above the technology-driven developments, the industry is constantly adapting to the evolving behaviour of web surfers. As such, online games have integrated the viral and social community dimensions that have developed through social networks.

While becoming more diversified, accessible and social, the online gaming industry has also become more competitive, resulting in an evolution of business models towards the Freemium model that is now becoming more generalized. This has resulted in an increase in the number of free online games offering payment-based options that can be acquired via micro-payment platforms.

Marketed by Hi-media Payments and GamesCrunch, the study will be updated on a regular basis. For more information: http://www.gamescrunch.com.

Strong growth for Hi-media: 39% increase in sales for Q1, 2010

Hi-media just announced its quarterly results with a 39% increase in sales compared to last year, to 51M€.

Hi-media Payments continues to post strong organic growth rate with a 16% activity increase, while the advertising activity almost doubled with an 81% growth rate compared to last year first quarter, thanks to the successful integration of AdLINK Media.

Commenting on these figures, Hi-media Group’s founder and CEO Cyril Zimmermann declares:

« We posted another strong activity growth quarter thanks to the dynamism of our organic activity and the positive impact of the successful integration of AdLINK Media. During these first months of the year, the advertising market has demonstrated a slight improvement which should accelerate throughout the year. The micropayment fundamentals are very well oriented with publisher demands to invoice part of their content that get stronger and stronger. On both activities, the good positioning of the Group and the launch of new offers will enable Hi-media to perform for all the yearlong with strong perspectives for the second half of the year».

To read the Press Release please click here: http://bit.ly/cRzLt3

Hi-media Payments will be at the Social Gaming Summit in SF (May 6-7)

Hi-media Payments US team will attend this year’s Social Gaming Summit, a one and a half day event focused on the intersection of games and the social web.

The event will focus on helping social games developers build, monetize, and grow their social games.

On May 6th, the Social Gaming University offers a half-day seminar that will provide insights into how social games work and what it takes to successfully build, promote and monetize a social game.

On May 7th, panels will bring together the leaders in free-to-play games, social networking, and payments infrastructure for a full day of panels and talks. Executives from Zynga, Playdom, Crowdstar, EA / Playfish, RockYou, Meteor Games, Tall Tree Games, myYearbook, PopCap, Slide, Playfirst, Challenge Games, ngmoco, and Kongregate already confirmed their presence.

The Summit will be held at the Marriott Marquis in San Francisco (55 Fourth Street, San Francisco, CA 94103).

For more details on the Social Gaming agenda please visit: http://www.mediabistro.com/socialgamingsummit/program/

If you are a game developer or publisher looking at effective ways to promote and monetize your games globally, we would be happy to meet you. With our turnkey micropayments solution Allopass, we process over 8 million transactions a month and help game developers and publishers monetize their audience in more than 60 countries with subscriptions, virtual goods, virtual economies, VIP services and more.

We take the complexity out of international payments by providing you a fast-to-integrate, comprehensive and relevant set of payment options in a clean, integrated user interface.

And we remit funds faster than any other provider in the space (within 7-10 days of the transaction)!

Drop us an email to learn more: Chris Simamora (csimamora@allopass.us)

Hi-media USA CEO Pooj Preena heads to LA for Digital Hollywood – Wed, May 5th

Pooj Preena will join a panel of his peers to discuss trends shaping digital content monetization and distribution.

From music, video and streaming media (including the ever more popular user generated content) to games, photos and research / legal documents – experts are coming together to discuss how they monetize – or help other companies to monetize – digital content today.

In a panel session titled “Models for Change: Experimenting with Subscriptions, Pay Walls, Display and Search Advertising, Syndication, Live Events and the Brand Extension Opportunities”, the group will also explore the newest and most effective syndication and monetization models for delivering content over the Web and onto the hottest new devices.

On the distribution side, panelists will look at opportunities and innovations in digital delivery channels for selling and monetizing digital content – including social media, social networking sites and new devices like the iPad and over-the-top video devices. Panelists will examine how consumers are finding and purchasing content – citing examples like YouTube, iTunes/App Store and Netflix, which have demonstrated that breadth of selection improves the customer experience and generates demand for content – and discuss which players across the value chain will come together to improve this experience and how.

On the marketing and merchandising side, panelists will review opportunities to improve monetization potential and increase user engagement. From display advertising, which has seen the introduction of new ad sizes, richer media, and more intrusive delivery types – to alternative payment types that reach a global audience – panelists will divulge their views on what will help brands and content publishers move “beyond the banner” and into the next realm of digital media marketing.

We hope you can join us in what is sure to be a highly energized and informative discussion – Wednesday, May 5th from 3:50-5:00pm at the Loews Hotel in Santa Monica, CA.

Follow this link to the panel description and speaker bios:
http://www.digitalhollywood.com/10DHSpring/DH10Sp-Wed21.html

Hi-media Payments sponsors the Web Game Conference (Paris, April 29)

Hi-media Payments, and Allopass, the group’s micropayments service, are sponsors of the first Web Game Conference, on 29 April at the Léonard de Vinci University Cluster in Paris, France.

At the initiative of Owlient, one of the leading European browser game companies with a 10M+ player worldwide community on its games Howrse and Babydow and in partnership with Hi-Media Payments, the De Vinci University International Multimedia Institute and the Syndicat National du Jeu Vidéo (French national video game federation), the Web Game Conference is aimed at leaders and innovators of the Web Game Industry.

This annual conference brings together European industry leaders to discuss, collaborate, and share advancements about design, business, community and legal areas of social and browser based game development.

Join us and over 30 international industry speakers and 220 trade visitors to enhance your knowledge of the social and browser games European market and attend web game development lectures, roundtables and meetings centered around two main themes:

-        designing and developing a web game
-        monetizing and marketing a web game

Take a look at the conference agenda here: http://www.webgameconf.eu/agenda

To follow the event on Twitter: webgameconf

We look forward to meeting you there!