Posts tagged Digital Media

Online Media is the Most Widely Source of Technology News


According to the Eurocom Worldwide survey*, 3 / 4 (76%) of Technology Executives cited Online Media as the most widely source of technology news, followed by industry print journals (42%) and national newspapers (38%).
This survey also highlights that mobile phone is widely used to access technology news. More than half of respondents (54%) now use smartphones to access online technology news. Laptop PC remains the main device to get online technology industry news with the majority of respondents to the survey (87%) use it.

*The Eurocom Worldwide Technology Market Survey 2011 was conducted by the network and its member agencies during January and February 2011, and surveyed 664 senior level executives in technology based businesses across more than 30 countries worldwide.

Another study titled “The State of the News Media 2011” and produced by the Pew Research Center’s Project for Excellence in Journalism confirms this trend in the US market. This report reveals that online readers surpass print readers. Indeed 46% of Americans reported that they get their news online at least three times a week. By contrast, 40% reported they get their news from print newspapers and their companion websites.

Newspaper Publishers Rebel Against Its Best Enemy

Newspaper publishers in France are threatening to take their case against Apple to the competition authority. The California-based firm is seeking to impose its iTunes payment solution as the sole means of purchasing iPad newspaper subscriptions. The publishers are right to oppose the move, but not solely on the grounds that Apple charges a 30% commission on all sales. If forced to accept Apple’s proprietary, and totally opaque, payment solution, publishers would lose control of much of their customer relationship data. They would also miss out on learning key lessons about the switch from free access to paywall. Both are crucial factors for publishers desperate to reinvent their business model. They need to stand up to Apple, and to do that they need transparent payment means that remain under their control.

$1.38 Billion Invested in Virtual Goods-Related Companies Worldwide in 2009

The 2009 Virtual Goods Investment Report has just been released by Engage Digital Media.  The report, compiled by www.VirtualGoodsNews.com details the investments made in virtual goods related companies in 2009.

Interesting facts and figures include:

- Above $1.38 billion has been invested in 87 companies last year, which is more than three times the amount invested in 2008 ($408 million) for twice as many companies (34 in 2008).

- Acquisitions represent $398.3 million out of the $1.38 billion invested.

- The largest acquisitions were Electronic Arts’ acquisition of Playfish for $300 million and China-based KongZhong’s $80 million acquisition of China-based Dacheng.

- Russian firm Digital Sky Technologies was by far the largest investor in the space in 2009 with its investments in Zynga and Facebook.

The complete report can be found on the Engage Digital Media Website, and a comprehensive list of the individual companies, invested amounts, investors, and market segment is also available.

An introduction to this blog

Welcome to the official blog for Hi-media Payments – the payments division of Hi-media group, which has operated under the Allopass brand for almost a decade.

Hi-media is an online media group, content publisher and provider of payment services designed to grow, retain and monetize Internet audiences. Our business model covers the entire media value chain and relies on two revenue streams: selling Internet advertising space as an internal and external network, and delivering best of breed payment solutions for publishers.

Now, with an enhanced range of mobile services, Hi-media is pursuing its development strategy to become a major player in all digital media and services.

The Hi-media Payment blog is home to anything and everything to do with payments – from physical to virtual goods, traditional Payment Walls to more alternative options; to breakthroughs in mobile payments and new developments that change the way merchants process transactions and consumers make online purchases.

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