43% of US teens using social sites have spent money within a social network
Online gaming site Roiworld surveyed 600 teens ages 13 to 17 in late April and found that 43% Social Net Teens have spent money on/in a social network.
This study reveals that Games garner most of the Social Net Spending among teens. In fact, they have purchased items such as currency for virtual items in a game (35%) followed by music (33%), avatar accessories in a game (30%) and points to level up in a game (23%).
For some key highlights, please click here: Hi-media Blog Roiworld study April 2010
For more on how teens are spending their time and money online, check out a portion of The Teens and Social Networks study embedded below: www.scribd.com/doc/33751159/Teens-Study-June-2010
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Internet: The Most Influential Medium For Reaching Gamers
09/16/2011 - 6:46 AM
Tags: gamers and Internet, Hi-media Blog, Internet medium and games, Internet usage, Internet usage for gamers, Online games
Posted in Industry News, Online games, Online usage and population | No comments
According to a recent UK survey conducted in July 2011 by YouGov, the Internet is the most important channel for users keen to learn about, research and purchase new game titles.
Some of the key findings from this report are highlighted below. At every stage, Internet plays the starring role:
1. To learn about new games:
Internet is the [...]
Live Conferences from Web Game Conference Paris
05/18/2011 - 11:54 PM
Tags: Gaming, Online games, Web Game Conference
Posted in Events, Payments | No comments
Hi-media Payments, Allopass & Hipay are Gold Sponsors for this event on May 19th.
As gold sponsors, we offer you live conferences. Watch the video below !
Video chat by Stickam.com
Hi-media Payments, Gold Sponsor at Web Game Conference
05/16/2011 - 8:57 AM
Tags: Game Publishers, Gaming, Online games
Posted in Events, Hi-media News, Payments | 1 comment
The Web Game Conference is the conference for leaders and innovators of the web game industry, organized by the SNJV, the French Videogame Association. This annual conference hosted at the Pole Leonard de Vinci in Paris – La Defense, brings together european industry leaders to discuss, collaborate, and share advancements about design, business, community and [...]
Over 50% of Global Gamers Spend Money on Games
05/06/2011 - 5:44 AM
Tags: Hi-media Research, Online games, Online Payments, Paying gamers
Posted in Industry News, Online games, Online usage and population, Payments | No comments
According to Newzoo’s 2011 National Gamers Surveys, the majority of gamers are actively spending money on games, regardless of whichever country they reside in. Germany has the highest proportion of paying gamers at 66%, followed by Mexico (57%), Russia (53%) and the UK (52%).
The Netherlands turned out to be the lowest of the countries surveyed, [...]
Europe’s Digital Gaming Revenue to Nearly Double by 2015 to Reach €3.3 billion
05/04/2011 - 6:54 AM
Tags: Online games, paid games
Posted in Industry News, Online games, Payments | No comments
According to the market research firm DFC Intelligence report titled “Monetizing the European Market for Virtual Currency”* released in March 2011, 88% of European PC gamers have bought digital gaming content in 2010 for an amount totalling €1.7 billion ($2.2 million).
Europe’s digital gaming revenue from PC gamers is expected to nearly double between 2010 [...]
About 70% of all European Gamers Play Some Type of Casual Game
02/10/2011 - 2:41 AM
Tags: Hi-media Research, mobile games, Online games, social games
Posted in Industry News, Mobile, Online games, Social media | No comments
According to Newzoo’s National Gamers Surveys 2010, about 70% of all European gamers and about 90% of US gamers play casual games on a gaming portal, social network or mobile device.
On average, online casual game destinations reach two-thirds of the online audience. For instance, in the US, 66% of online users play casual games.
This [...]
Hi-media Payments: Allopass, compliant with all virtual currencies
02/08/2011 - 1:28 AM
Tags: Allopass, Hi-media Payments, Online games, Virtual Currency Script
Posted in Hi-media News, Industry News, Online games, Payments | No comments
A proprietary technology dedicated to the online video game market
Hi-media Payments, the leading ePayment business unit of Paris based Hi-media Group announced that it has launched a new Allopass script dedicated to virtual currencies.
Virtual currencies, a growing market!
Virtual currencies usage recently strongly grew on Asian, US and European gaming platforms. They allow these platforms to [...]
Social Network Ad Spend will Reach $6 Billion Worldwide in 2011, according to eMarketer
02/03/2011 - 2:10 AM
Tags: Hi-media Research, online ad spend, Social media, social network, Social network ad spend
Posted in Advertising, Industry News, Social media | No comments
In its report titled “Worldwide Social Network Ad Spending: 2011 Outlook” eMarketer forecasts global advertising spend across social networks will reach $5.97 billion in 2011 which represents a growth of 71.6% compared to 2010.
Social network advertising spending will account for 8.7% of total online ad spend in 2011.
US will represent the majority of [...]
Ad Spend on Mobile Games Will Reach Nearly $900 million Globally by 2015
01/12/2011 - 2:22 AM
Tags: Hi-media Research, m-payments, mobile ad spend, mobile advertising, mobile games, Online games
Posted in Advertising, Industry News, Mobile, Online games, Payments | No comments
According to the study published by Juniper Research titled “Mobile Games: App Store Strategies, Business Models & Forecasts 2010-2015″, ad spend on mobile games should be a valuable source of revenue for game developers. Ad spend on mobile games will increase tenfold over the next five years. By 2015, ad spend on this platform will [...]
Germans are the biggest spenders on Games
12/30/2010 - 3:40 AM
Tags: Online games, Online Payments
Posted in Industry News, Online games | No comments
The report titled “Total Consumer Spend 2010” published by games industry market research Newzoo estimates that, amoung European countries, German consumers are the biggest spenders on games with software spending totaling €4.9 billion in 2010.
Newzoo’s report also reveals big changes in consumer spending with a drop in total spend on console games which has been [...]

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