Archive for July, 2010

Worldwide Mobile Payment Users to Reach 108.6 Million in 2010, according to Gartner

Mobile payment is still a niche, but a growing market.
Mobile payment is expected to register a strong growth in 2010 (+54.5%) to reach 108.6 million mobile payment users worldwide.
In Western Europe, mobile payment users will total 7.1 million which will represent around 2% of mobile users in this region.
For further information, please click here: Hi-media Blog Gartner Mobile Payment June 2010

Building Value For Publishers Beyond The Click-Through

Premium online publishing is currently at a critical stage in its maturation. Advertising revenues are under pressure and the display element in particular appears to be struggling to fully meet the commercial needs of publishers keen to continue creating quality content for premium audiences. Murdoch’s fascinating experiment with an online pay-wall on The Times appears to be an unsustainable model for all but a few (including The Times!). However, it does put the cat amongst the pigeons for us all and directly challenges the standard ‘free’ solution of a 100% advertising-supported model.

The final solution probably does reside somewhere in-between the two models. So, moving forwards a delicate balance for publishers may well need to be found between an advertising model supported by a micropayments offering for smaller elements of premium content. At Hi-media we are particularly well placed for these developments as we offer a full range of publisher solutions in both areas.

But why is it that publishers are being forced to even consider these different models? With so many people now consuming the majority of their premium news content online why is it that digital display advertising is struggling to fully support this growth?

Part of the reason lies with the industry’s obsession with the “last click” rule of attribution. As Randall Rothenberg (president and CEO of the IAB) stated last year, we have been “toiling under the tyranny of the click for too long”. Rothenberg’s statement is perfectly incisive as it succinctly nails this major issue which has been holding back the industry for the last 15 years.
The “last click” rule ignores entirely the influence of any advertising seen by the consumer prior to their ultimate conversion, which is simply attributed to the final click-through to purchase. Many display ads prompt users to further research products long after their engagement with the marketing message and there is no value attributed to other obvious positives such as increased brand-awareness, buzz or loyalty reinforcement.
Research from comScore further supports how pointless measuring click rates were as it revealed that 16% of internet users account for 80% of all the clicks from display ads – and that the majority of these serial “Natural Born Clickers” were low-earning males who were simply intensely curious. Therefore, those users clicking directly on the ads are not even the target audience of the marketer! The more valuable consumers seem to spend their time researching the products and brands further prior to making a final decision.
The vital role which display plays in this entire process is hugely undervalued, resulting in online marketing being increasingly dominated by direct sales strategies rather than taking a well thought-through brand building approach.

Digital is a unique medium as it gives brands unprecedented access and opportunity to truly engage and interact with a well-targeted consumer audience. It would be very dangerous and limiting for this age of procurement to persist and continually stifle the essential creative processes required to truly engage online users.

The sooner we all realise that it is everything that matters, not just the final click-through, the sooner the online advertising industry can then benefit from providing true measurement and attribution. This, in turn, will provide greater insight into the actual return on advertiser’s investment and the resulting growth in spend may then help fuel the future development of quality online publishing for those that cannot afford to generate the premium niche content required to justify a pay-wall model.

Online surpasses TV in time spent, according to the findings of the 2010 “Digital Influence Index”

The recent “Digital Influence Index” global study, conducted by Fleishman-Hillard and Harris Interactive between December 2009 and January 2010, reveals the growing impact of the Internet upon consumer decision-making.
According to the study, Internet is by far the most important medium in the lives of consumers; however companies still persist to under-invest in their online marketing efforts. On average, individuals interviewed in the study spend around 13 hours per week online (not including email, which was tabulated separately). Online even surpasses TV in time spent in countries such as China and France.
The study measures several key aspects of consumers’ use of the Internet, but figures must be considered carefully due to the declarative nature of the data.

For further information on time consumption by country, please click below:
Hi-media Blog Digital Influence Index study June 2010
To download the complete report and read the 9 key findings, please click here : http://bit.ly/9qy86Z

46% sales growth for Hi-media for H1 2010 at 109 M€

Hi-media jus announced sales figures for the first half of the year 2010.

The Hi-media Group Advertising activity strongly increased (+87%) during the first half of the year 2010 due to the AdLINK Media acquisition impact.

The Hi-media Group Payments activity posted growth acceleration (+21%) during the first half of the year. This progression rate is the best performance ever registered by the Group over the last 12 months. It results from a higher contribution of the international activities and the dynamism of the online video games segment which represents the main industry client of Hi-media Payments. Mobile payment (Premium SMS) was the most dynamic method of payment during the first half of the year.

To read the press release, please click here: Hi-media PR 20072010

43% of US teens using social sites have spent money within a social network

Online gaming site Roiworld surveyed 600 teens ages 13 to 17 in late April and found that 43% Social Net Teens have spent money on/in a social network.

This study reveals that Games garner most of the Social Net Spending among teens. In fact, they have purchased items such as currency for virtual items in a game (35%) followed by music (33%), avatar accessories in a game (30%) and points to level up in a game (23%).

For some key highlights, please click here: Hi-media Blog Roiworld study April 2010
For more on how teens are spending their time and money online, check out a portion of The Teens and Social Networks study embedded below: www.scribd.com/doc/33751159/Teens-Study-June-2010

Hi-media Advertising rolls out Hi-media Mobile in Europe

Hi-media just announced the rollout of Hi-media Mobile in Europe.

Hi-media Mobile offers European advertisers a comprehensive portfolio of mobile
advertising and promotion solutions:

- A mobile advertising inventory of over 80 million ad impressions1 from a broad portfolio
of European mobile sites. Advertisers can opt for a choice of classic or high-impact
formats according to their particular needs.
- Range of websites consultable from every type of mobile, and creation of event-specific
micro-sites for special campaigns. Various options can be integrated to make sites even
more interactive: audio and video animations, SMS alerts, downloads, etc.
- Development of mobile apps.

The Hi-media Mobile offer is based on an exclusive network of mobile Internet sites,
split into three verticals: News & Sport / Entertainment / E-commerce & Travel.

To read the Press Release please click here: http://bit.ly/dg1fdO

Hi-media Payments Sponsors the “Mondial du Jeu Video” in France

Hi-media Payments, and Allopass, the group’s micropayments service, are sponsors of the “Mondial du Jeu Video” (formerly called World Gaming) on the 1st, 2nd, 3rd and 4th of July 2010 in Disneyland Paris, in France.

This international and annual event has between 50,000 and 80,000 visitors and allows people to discover the latest innovations in video games and multimedia.

Besides this event, the 7th edition of the ESWC will take place. The ESWC (Electronic Sports World Cup) is one of the major video game competitions with qualifying tournaments all over the world and a grand final gathering all national champions.